/*
 * Licensed to the Apache Software Foundation (ASF) under one or more
 * contributor license agreements.  See the NOTICE file distributed with
 * this work for additional information regarding copyright ownership.
 * The ASF licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
using System.Collections;

namespace NMS
{
	
    /// <summary>
    /// Represents a Map of primitive types where the keys are all string instances
    /// and the values are strings or numbers.
    /// </summary>
    public interface IPrimitiveMap
    {
        
        void Clear();
        
        bool Contains(object key);
        
        void Remove(object key);
        
        int Count
        {
            get;
        }
        
        ICollection Keys
        {
            get;
        }
        
        ICollection Values
        {
            get;
        }
        
        object this[string key]
        {
            get;
            set;
        }
        
        string GetString(string key);
        void SetString(string key, string value);
        
        bool GetBool(string key);
        void SetBool(string key, bool value);
        
        byte GetByte(string key);
        void SetByte(string key, byte value);
        
        char GetChar(string key);
        void SetChar(string key, char value);
        
        short GetShort(string key);
        void SetShort(string key, short value);
        
        int GetInt(string key);
        void SetInt(string key, int value);
        
        long GetLong(string key);
        void SetLong(string key, long value);
        
        float GetFloat(string key);
        void SetFloat(string key, float value);
        
        double GetDouble(string key);
        void SetDouble(string key, double value);

        IList GetList(string key);
        void SetList(string key, IList list);

        IDictionary GetDictionary(string key);
        void SetDictionary(string key, IDictionary dictionary);
        
    }
}


